Category: Stereoscopic 3D

Berlinale Panel Discusses 3D Filmmaking

Photo & Article, hollywoodreporter.com

Berlinale Panel Discusses 3D Filmmaking

‘Certainly 3D creates an event, which is what audiences want now,’ CinemaxX chief Christian Gisy said.

The 3D filmmaking process doesn’t have to cost the Earth, it’s not all about multimillion dollar studio-backed cartoons and it brings the audience closer to the action.

But filmmakers wondering whether or not to make their pictures in the format so far dominated by animations from Disney, Dreamworks and, of course, 20th Century Fox, it better be for the right reasons, according to a panel entitled “3D: Fad or Fab”.

With a trio of 3D movies unspooling in the Berlinale on Sunday alone — Michel Ocelot’s Tales of the Night; Pina, directed by Wim Wenders; and Werner Herzog’s Cave of Forgotten Dreams — it certainly seems the indie world is also embracing the pop out experience. Or at least hoping to.

Read the rest here

 

NewTek LightWave 3D V10-XFORCE

Photo & Article, List-Downloads.com

NewTek LightWave 3D V10-XFORCE (PROPER CRACK) + Documentation-XFORCE | 880 MB

LightWave 3D – a program for 3D-modeling, animation and special effects, widely used in video production and television production. The program contains a powerful system of polygonal modeling, which also creates based on the surface of the landfill unit. LightWave 10 provides a number of revolutionary new tools for 3D-artists. Improved capability of this program in the field of animation will guide all of your plans to create a professional broadcaster graphics, special effects and photo-realistic animation.

The program brings together more than a thousand animation tools to facilitate and daily work of the artist. The program provides an easy-to-use and high productivity. Easy and intuitive working environment LightWave 3D allows you to create a direct connection between the fiction and the real embodiment.

LightWave 3D is famous for its separation of interface in which the simulation object is in one program, and setting a light, animation and other things – in another. Plus is a non-overloaded interface: the user during the simulation facility is not offered anything other than the modeling tools, but no one now is not the right set for the animation scene, camera settings, light sources, etc. excluded. Similarly, in the process of setting up lighting scenes in a split interface, you can not accidentally get into the editing of the weight maps or points of an object. This system works very effectively, for example, system in which the Modeler is available in a single display, and Layout – in another. The result is actually twice the work space in which item changed in the Modeler, updated automatically and in Layout.

Features:

• About a hundred of the modeling tools
• Easily create images by hand and using a trace
• Work with ten layers
• Download PostScript fonts
• Ability to preview a toned and wireframe form
• Boolean operations on objects
• Various combinations of objects and creating a well-smoothed “- objects with a function Metaform
• Increased viewing options
• Ability to memorize the sequence of actions as a macro
• Animation and morphing textures
• Assigning one object of the set of textures
• Wide range of surface textures
• Calculating the 32-bit images in a user-defined resolution
• Five types of rendering
• Use realistic camera options
• Generating and plausible rendering of clouds
• Get realistic shadows, reflections and refractions, ray tracing
• Control characteristics of light sources: the type, color, intensity, raster, the light veil, the parameters of the shadows and stuff
• Control light attributes, creating special effects such as moving mist, screening images, blurred particles
• Support for multiple formats of PostScript fonts
• Network rendering
• Keyframe animation
• The use of inverse kinematics and skeletons for realistic character animation
• Animation hierarchies
• Three-dimensional image morphing and expression
• If possible, increase the sharpness of motion

 

Elijah Wood Returns as Frodo in Hobbit

Photo & Article, TVNZ.co.nz

Frodo is expected to open the movie, possibly reading a book about Bilbo’s adventures, on which the story is based.

Wood was confirmed by his agents as starring in The Hobbit, and Lord of the Rings website TheOneRing.net gave some details about his role.

Jackson has signed Martin Freeman to play Bilbo Baggins, and Cate Blanchett and Orlando Bloom to reprise their roles as the elves Galadriel and Legolas.

In Lord of The Rings movies Bilbo Baggins was played by Ian Holm.

The two Hobbit films are set to begin production in New Zealand next month using visual effects filmed in digital 3-D. The first movie is due for release in December 2012, and the second a year later.

Jackson, who directed the three Lord of the Rings films, will helm the two films back-to-back using screenplays he has written with Fran Walsh, Philippa Boyens and Guillermo del Toro.

Last week, film studio Warner Bros said it had tied up the international rights to cinema and video distribution of the $660 million adaptation.

Warner Bros will handle the bulk of worldwide distribution, MGM will handle international television licensing for the films and the two companies will co-ordinate marketing and release plans worldwide.

Financial difficulties at MGM contributed to significant delays to the project, and were resolved late last year.

 

Inception Tops VES Nominations

Photo & List, Sasha Stone, AwardsDaily.com

Full list at Variety:

Outstanding Visual Effects in a Visual-Effects Driven Feature Motion Picture
Inception
Iron Man 2
TRON: Legacy
Alice In Wonderland
Harry Potter and the Deathly Hallows: Part 1

Outstanding Supporting Visual Effects in a Feature Motion Picture
Green Zone
SALT
Hereafter
Black Swan
Robin Hood

Outstanding Animation in an Animated Feature Motion Picture
Tangled
How to Train Your Dragon
Toy Story 3
Shrek Forever After
Legend of the Guardians: The Owls of Ga’Hoole

Outstanding Animated Character in a Live Action Feature Motion Picture
Chronicles Of Narnia: Voyage Of The Dawn Treader – Reepicheep
Harry Potter and the Deathly Hallows: Part 1 – Dobby
Harry Potter and the Deathly Hallows: Part 1 – Kreacher

Outstanding Animated Character in an Animated Feature Motion Picture
Legend of the Guardians: The Owls of Ga’Hoole – Digger
How to Train Your Dragon – Toothless
Tangled – Rapunzel
Megamind – Minion

Outstanding Effects Animation in an Animated Feature Motion Picture
Shrek Forever After
How to Train Your Dragon
Toy Story 3

Outstanding Created Environment in a Live Action Feature Motion Picture
Iron Man 2 – Stark Expo
TRON: Legacy – Disc Game
Inception – Paris Dreamscape
Prince of Persia: The Sands of Time – Sand Room

Outstanding Models & Miniatures in a Feature Motion Picture
Shutter Island – Ward-C Int./Ext. Lighthouse Int./Ext.
Iron Man 2 – Hammer Military Drones
The Expendables – The Palace Explodes
Inception – Hospital Fortress Destruction

Outstanding Compositing in a Feature Motion Picture
TRON: Legacy
Alice In Wonderland – Stolen Tarts
Inception
Hereafter – Tsunami Sequence

 

Nolan Explains Why New Batman Film Is Not In 3D

Innovations.FindTechNews.net writes:

Nolan is one of the hottest directors in Hollywood but he has been unwilling to get involved with the push to make movies in 3D.  He insists that he is not against 3D, but told Deadline that you “have to look at the story you’re telling,” admitting that Inception was, at one point, a candidate for conversion.

3D Inception

“We looked at shooting Inception in 3D and decided we’d be too restricted by the technology,” said Nolan in the interview.

“We wouldn’t have been able to shoot on film the way we’d like to. We looked at post-converting it, actually did some tests, and they were very good.  “But we didn’t have time to do the conversion that we would have been satisfied with Inception deals with subjectivity, quite intimate associations between the audience and the perceived state of reality of the characters.”

Flatman?

Nolan’s next film is the sequel to Batman Begins and The Dark Knight – Dark Knight Rises, but the film will not be in 3D.

“In the case of Batman, I view those as iconic, operatic movies, dealing with larger-than-life characters. The intimacy that the 3D parallax illusion imposes isn’t really compatible with that,” added Nolan.  “We are finishing our story on the next Batman, and we want to be consistent to the look of the previous films. There was more of an argument for a film like Inception.”

Avatar

Nolan was a fan of James Cameron’s Avatar - a film that will be credited as one of the key landmarks of the modern 3D movement – but it was the CGI rather than the 3D that enthused the filmmaker.  “I’ve seen work in 3D like Avatar that’s exciting. But, for me, what was most exciting about Avatar was the creation of a world, the use of visual effects, motion capture, performance capture, these kinds of things.  “I don’t think Avatar can be reduced to its 3D component, it had so much more innovation going on that’s extremely exciting.  “3D has always been an interesting technical format, a way of showing something to the audience. But you have to look at the story you’re telling: is it right?”

Image Credit:  t3.gstatic.com